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編集 : イベント/深淵討伐戦/026 (ID:#enemy_2_2)
イベント
深淵討伐戦
026
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,875,000|3,750,000|7,500,000|7,500,000| |~|&color(#f00){ 2000}; / &color(#00f){ 2000};|&color(#f00){ 4000}; / &color(#00f){ 4000};|&color(#f00){ 8000}; / &color(#00f){ 8000};|&color(#f00){ 8000}; / &color(#00f){ 8000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|5,000,000|10,000,000|20,000,000|20,000,000| |~|&color(#f00){ 750}; / &color(#00f){ 900};|&color(#f00){ 1500}; / &color(#00f){ 1800};|&color(#f00){ 3000}; / &color(#00f){ 3650};|&color(#f00){ 3000}; / &color(#00f){ 3650};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|2,500,000|5,000,000|10,000,000|10,000,000| |~|&color(#f00){ 600}; / &color(#00f){ 770};|&color(#f00){ 1200}; / &color(#00f){ 1550};|&color(#f00){ 2500}; / &color(#00f){ 3100};|&color(#f00){ 2500}; / &color(#00f){ 3100};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 700}; / &color(#00f){ 700};|&color(#f00){ 1800}; / &color(#00f){ 2000};|&color(#f00){ 1800}; / &color(#00f){ 2000};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|>|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --前方から「&color(#f00){3人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){142,510};}; / &color({{MODE2}}){H:&color(#f00){455,010};}; / &color({{MODE3}}){VH:972,510};}; &ref(icon/abnormal/凍結,48%,nolink); ''凍結'' (5秒) --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力アップ,48%,nolink); ''物理防御力アップ'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){100};}; / &color({{MODE2}}){H:&color(#f00){200};}; / &color({{MODE3}}){VH:300};}; &ref(icon/abnormal/魔法防御力アップ,48%,nolink); ''魔法防御力アップ'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){140};}; / &color({{MODE2}}){H:&color(#f00){320};}; / &color({{MODE3}}){VH:300};}; -|''Skill1'' --前方から「&color(#f00){3人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){45,501};}; / &color({{MODE2}}){H:&color(#f00){119,001};}; / &color({{MODE3}}){VH:247,501};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (18秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){70};}; / &color({{MODE2}}){H:&color(#00f){210};}; / &color({{MODE3}}){VH:350};}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){337,524};}; / &color({{MODE2}}){H:&color(#f00){1,205,024};}; / &color({{MODE3}}){VH:2,827,524};}; -|&color(#90f){''BREAK時に発動 (共通10秒)''}; --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){300}; (15秒) &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' &color(#00f){300}; (15秒)
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,875,000|3,750,000|7,500,000|7,500,000| |~|&color(#f00){ 2000}; / &color(#00f){ 2000};|&color(#f00){ 4000}; / &color(#00f){ 4000};|&color(#f00){ 8000}; / &color(#00f){ 8000};|&color(#f00){ 8000}; / &color(#00f){ 8000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|5,000,000|10,000,000|20,000,000|20,000,000| |~|&color(#f00){ 750}; / &color(#00f){ 900};|&color(#f00){ 1500}; / &color(#00f){ 1800};|&color(#f00){ 3000}; / &color(#00f){ 3650};|&color(#f00){ 3000}; / &color(#00f){ 3650};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|2,500,000|5,000,000|10,000,000|10,000,000| |~|&color(#f00){ 600}; / &color(#00f){ 770};|&color(#f00){ 1200}; / &color(#00f){ 1550};|&color(#f00){ 2500}; / &color(#00f){ 3100};|&color(#f00){ 2500}; / &color(#00f){ 3100};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 700}; / &color(#00f){ 700};|&color(#f00){ 1800}; / &color(#00f){ 2000};|&color(#f00){ 1800}; / &color(#00f){ 2000};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|>|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --前方から「&color(#f00){3人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){142,510};}; / &color({{MODE2}}){H:&color(#f00){455,010};}; / &color({{MODE3}}){VH:972,510};}; &ref(icon/abnormal/凍結,48%,nolink); ''凍結'' (5秒) --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力アップ,48%,nolink); ''物理防御力アップ'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){100};}; / &color({{MODE2}}){H:&color(#f00){200};}; / &color({{MODE3}}){VH:300};}; &ref(icon/abnormal/魔法防御力アップ,48%,nolink); ''魔法防御力アップ'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){140};}; / &color({{MODE2}}){H:&color(#f00){320};}; / &color({{MODE3}}){VH:300};}; -|''Skill1'' --前方から「&color(#f00){3人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){45,501};}; / &color({{MODE2}}){H:&color(#f00){119,001};}; / &color({{MODE3}}){VH:247,501};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (18秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){70};}; / &color({{MODE2}}){H:&color(#00f){210};}; / &color({{MODE3}}){VH:350};}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){337,524};}; / &color({{MODE2}}){H:&color(#f00){1,205,024};}; / &color({{MODE3}}){VH:2,827,524};}; -|&color(#90f){''BREAK時に発動 (共通10秒)''}; --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){300}; (15秒) &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' &color(#00f){300}; (15秒)
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